![]() That is disappointing, especially when there’s not much variety in the enemy design either. There’s only a couple of notable combat-related upgrades you’ll unlock, but they don’t do much to vary up the combat encounters. It’s your standard run-and-gun gameplay where you have to keep an eye on your ammo and grab health pickups when they’re available. That’s where the game’s combat comes in and it’s … fine. You’ll constantly run into various forms of wildlife during your travels that, for the most part, really want to kill you. And while that’s an element of most modern adventure titles, games like Journey to the Savage Planet take that idea to the extreme. The frozen-over starting area in Journey to the Savage Planet.īut what does being a Metroidvania actually mean for gameplay? Basically, while you’re exploring the titular “Savage Planet” (called ARY-26 in-game), you’ll hit various roadblocks that require special items or upgrades to continue through. Instead, Journey to the Savage Planet takes some clear inspiration from the Metroid Prime trilogy of games released for Nintendo Gamecube and Wii. You may have heard of some of the recent 2D hits in this genre like Hollow Knightor Ori and the Will of the Wisps, but by being one of the few 3D entries in the genre, Journey to the Savage Planet is pretty different from both of those. What’s the Game Like?Īt its core, Journey to the Savage Planet is a first-person “Metroidvania”-a genre of games defined by a focus on exploration and item-based progression. I expected a fairly standard first-person shooter, but it wound up being a lot more than that. I was aware of it, and it pulled my interest thanks to its great presentation, but now I’ve finally gotten to play it it’s not what I expected. This game may be one of the first that makes me go out and buy a controller so i can use that (to make jumping sequences a bit easier).Īnyways, all that to say, I think this game is normalish for difficulty, and i am glad i didn't get stuck with a dark souls like game with punishing difficulty.Released early this year, Journey to the Savage Planet didn’t make too much of a splash on launch. I find platforming a bit harder than i would on a console (because of key placement on the keyboard).keyboard and mouse are good in general, but not for platforming/using grapple etc (at least in my experience). So far i have the whole transport network unlocked and have bought several upgrades (including the grapple). Some people have been ripping it because it is short (in reviews) but when i saw it could be beaten in about 10 hours or so i bought it because i don't want a 300 hour no mans sky experience that literally restarted everytime you "beat it". I would say that this game has a few odd difficulty spikes but generally it seems pretty decent now that i have been playing it. Dodging wasn't always easy, but there are 2 flowers on either side (behind you on little islands) so i had to go to them a few times to heal up and managed to kill the boss on my first try. Hi, so i did end up buying this game and i fought the first big boss. I'm just really bad at dodging the attacks. It's not that the boss fight is unfair, though. I could maybe go farm health upgrades to make it easier, but I really shouldn't have to. I'm currently stuck on the first boss fight and thinking that may be as far as I progress, as I'm tired of dying on the boss. Difficulty is not adjustable, unfortunately. Some parts are easier than the typical FPS. Originally posted by ⎝⧹Quirken⧸⎠:It's somewhere in between. ![]()
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